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Jedi Knight 2 Map Info
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Title: 		noFear Bespin Map
Author: 	/nF.Deathmore (aka. ^S^i^l^e^n^t.Assassin)
E-Mail:		heskimo_2000@hotmail.com

File Name:	nF_bespin.pk3
PK3 Size:	2.6mb (approx)
Date Released:	23 June, 2005

Description:	This is basically an update of my last Bespin edit - ffa_SAbespin.
		However, this time I decided to change the whole look of the 
		place. I've retextured the whole place with Yavin's textures
		just to make it look a little nicer. I think it gives it a really
		good new look anyway. I changed the skybox back to Bespin however,
		due to some dodgy problems with the Yavin skybox that I tried
		to fix, but I'm not really that good...

		Anyway, these are the changes I've made to Bespin, including
		the changes made from Bespin to SAbespin
		
		* The obvious retexturing to Yavin textures
		* Two extra duelling pads added - One below the original pad
						  One over the other side of the map
		* Extra interior sections added like inside the building by the pad
		Original boundaries removed so you can go onto the tower and behind
		buildings without teleport.
		* Strange mini-building style thingy found after decompiling the map
		that was just off the side of the map. This has been included in the
		map itself just because I liked it.
		* Ability to go on top of, and into the building by the pad, with a
		  pool added on top of one.
		* Skybox returned to Bespin (from ffa_SAbespin's Yavin skybox)
		* Duel/Force Fight room added
		* A little secret room many missed in SAbespin. It has a little surprise
		  in it so go explore!
		* The trigger to kill at the edge of the map lowered, so you can drop down
		  and run through a new passageway all the way across the bottom of the
		  map
		* Trees and "park" area added behind building, along with pool and diving
		  board.
		* Closed off Bar section with snooker table, bar and stripper poles.
		* Last minute "Party" room added to make us of an empty room. Different
		  coloured lights and stuff like that.
		* Couple of other things to look out for. Basically a lot of the doors
		  on the map now actually lead somewhere.
		* Bot route from ffa_bespin used, but there isn't much point using it
		  because the bots get confused with the change.

Installation:	Extract the file nF_bespin.pk3 to the /GameData/base file in your JK2
		installation folder

Instructions:	Just like all other maps, use the command /map nF_bespin to access
		this on your own server (or use /rcon map etc. for rcon use).

Thanks:		Thanks to Richdiesal's JK2 Radiant Map Source for how to actually
		edit maps.(http://richdiesal.jedioutcastmaps.com/tutorials/)
		Thanks to LucasArts for the game's Bespin level to make
		this edit possible.
Other Files to
look out for:	Other files I've done - * ffa_SAbespin
					* Silent Assassins Skin Pack
					* -=DJA=-Skin Pack

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM &  LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
